工业工程 ›› 2012, Vol. 15 ›› Issue (1): 105-108.

• 专题论述 • 上一篇    下一篇

抑郁与网络游戏特征、行为重复的关系

  

  1. 1.北京建筑工程学院 机电学院工业工程系,北京 100044;
    2. 北京科技大学 机械工程学院,北京 100083
  • 出版日期:2012-02-29 发布日期:2012-03-13
  • 作者简介:秦华(1970-)女,安徽省人,讲师,博士,主要研究方向为人因工程、人机交互.

On the Relationship between Depression and Characteristics of Online Game and Activity Repetition

  1. 1.Department of Industrial Engineering, Beijing University of Civil Engineering and Architecture, Beijing 100084, China;
    2. School of Mechanical Engineering, University of Science and Technology Beijing, Beijing 100083, China
  • Online:2012-02-29 Published:2012-03-13

摘要:  通过采用玩家基本情况问卷、网络游戏特征量表、抑郁量表,调研了120名北京高校学生,获得100份有效数据,由此分析了玩家抑郁的心理特征与网络游戏的设计特征、行为重复之间的关系。研究结果为玩家的抑郁与游戏特征的6个维度即交友、团队合作、背景故事、游戏关卡、游戏奖励以及游戏角色之间存在显著的线性关系,其中游戏奖励、游戏关卡、团队合作对玩家抑郁影响更多;抑郁与行为重复也存在显著的相关性。得出玩家抑郁与网络游戏特征、玩家的行为重复有显著地相关性的结论。  

关键词: 玩游戏者的抑郁, 网络游戏特征, 行为重复

Abstract: The objective of this research is to investigate and explore the relationship between depression of network game players, and the characteristics of online games and the playing times. The investigation is carried out by using questionnaires. In a questionnaire, it contains questions about demographic information, characteristics of online games, and depression instrument. Questionnaires are sent to 160 college students in Beijing and 100 valid ones are returned. By analysis, it is strongly shown that the players depression has linear relationship with six dimensions of online games characteristics. They are friendship, team work, background stories, levels, rewards, and roles. Among them, rewards, levels, and team work contribute more than the others to depression. It also shows that depression has linear relationship with activity repetition.  

Key words:  game players depression, characteristics of online games, activity repetition